All systems
TextTail FPS Optimization
C++Client only

TextTail FPS Optimization

Client-side name tag optimization — smoother labels and better FPS in crowded areas.

Higher FPS when many players and mobs are on screen
Name tags follow the camera smoothly — no stutter
Distance culling skips far-away labels
Optional mob stack display, e.g. Wolf (x5)
Client only — no server or Python pack changes

TextTail draws the floating names above players, NPCs, and monsters. On busy maps the default client can waste CPU updating every label every frame — this pack throttles the heavy work intelligently while keeping visible names in sync with movement.

Version 2 fixes the classic mistake of throttling position updates, which made names lag behind the character. Here, showing and layout run every frame; only distance recalculation is throttled. The result: stable FPS without “jumping” nicknames.

Ideal for towns, boss rooms, and OX events where dozens of entities share the screen. Optional mob stacking merges identical names nearby into one label with a count — less clutter, less draw overhead.